![]() ![]() It also allows you to change the time of day without completing the skeleton quest in Darsov, because you can now use the inn in Arkos (more on that later) instead of the inn in Darsov. This makes everything else so much more convenient. The reason you need to enter cheat codes here is that you need to get the Teleport spell as soon as possible. Note that entering cheat codes will not void your Classic Mode run. The lack of originality of the project is obvious, serious: Evil Inside seems more like a kind of nostalgic call unable to accept the bad ending that Konami. The specific code you want here is:Īs an alternative, you could also use this one:Īnd this one is optional, but since you’ve already committed to cheating, you might as well use it: Once you get to a shrine, you can activate the Game Wizard and type in some cheat codes. For this particular guide, we’re going to break the game a little bit. Now, if you want to get this ending without cheating, I’m sure you’ll figure that out on your own (or you can follow Aard Wolf’s guide in the comments section of my Madness at the Core of Time guide). Another key point is although he never sees him die. This is where we’re going off the beaten path. This is a game where death is shown at every corner so surely they would show Joseph dying if he really did. But these codes will get you around having to complete certain quests too early (like Josephine’s skeleton quest, which you must complete to use the Darsov inn). If you’re not cool with that, then turn back now. This ending is only present in the aforementioned version. ![]() Shin Akuma states that while he fought well, he was no match for the Raging Demon, and that he is the embodiment of pure evil. You have to follow this guide exactly if you want to get the ending.Īlso, I’m going to suggest a route that involves cheat codes. In the Game Boy Advance version of Street Fighter Alpha 3, Evil Ryu has an alternate ending if he lost to Shin Akuma. Unlike the Ultimate Good and Ultimate Evil playthroughs, there is no wiggle room in this one. This will go a lot more smoothly if you have some familiarity with the game world already. I will also say that you should probably skip this ending until you’ve gotten all the others. This guide breaks away from Aard Wolf’s in a lot of key ways (you can read Aard Wolf’s guide in the comments section of my Madness at the Core of Time guide). I should point out here that reader Aard Wolf helped out a lot in chronicling the process, but I did run some of my own experiments and forge my own path through this. So I’m going to walk you through the full process of getting Path of Redemption. The thing is, while there’s a very obvious point at which you turn to the evil path, there’s no clear indicator when you’ve made it back to the good one (though there are some subtle indicators). Basically, you have to do enough evil things to turn evil, then do enough good things to then turn back to good (or good-ish, really). This has been an elusive one because it’s the most difficult to track. I’ve written guides to all of Infernax‘s endings (that I know of), with one exception: Path of Redemption.
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